- Add GeViScope Bridge (C# .NET 8.0) on port 7720 - Full SDK wrapper for camera control, PTZ, actions/events - 17 REST API endpoints for GeViScope server interaction - Support for MCS (Media Channel Simulator) with 16 test channels - Real-time action/event streaming via PLC callbacks - Add GeViServer Bridge (C# .NET 8.0) on port 7710 - Integration with GeViSoft orchestration layer - Input/output control and event management - Update Python API with new routers - /api/geviscope/* - Proxy to GeViScope Bridge - /api/geviserver/* - Proxy to GeViServer Bridge - /api/excel/* - Excel import functionality - Add Flutter app GeViScope integration - GeViScopeRemoteDataSource with 17 API methods - GeViScopeBloc for state management - GeViScopeScreen with PTZ controls - App drawer navigation to GeViScope - Add SDK documentation (extracted from PDFs) - GeViScope SDK docs (7 parts + action reference) - GeViSoft SDK docs (12 chunks) - Add .mcp.json for Claude Code MCP server config Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
95 lines
2.3 KiB
YAML
95 lines
2.3 KiB
YAML
name: geutebruck_app
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description: "GeViAPI - Video Management System Control Application"
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publish_to: 'none'
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version: 1.0.0+1
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environment:
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sdk: ^3.6.0
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dependencies:
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flutter:
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sdk: flutter
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# UI
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cupertino_icons: ^1.0.8
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# HTTP & API
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dio: ^5.7.0
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http: ^1.2.2
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# State Management
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flutter_bloc: ^8.1.6
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equatable: ^2.0.5
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# Routing
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go_router: ^14.6.2
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# Local Storage
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shared_preferences: ^2.3.3
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flutter_secure_storage: ^9.2.2
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hive: ^2.2.3
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hive_flutter: ^1.1.0
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path_provider: ^2.1.4
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# Dependency Injection
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get_it: ^8.0.2
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# Utilities
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intl: ^0.19.0
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dartz: ^0.10.1
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uuid: ^4.5.1
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# File handling
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file_picker: ^8.1.4
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excel: ^4.0.6
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dev_dependencies:
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flutter_test:
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sdk: flutter
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flutter_lints: ^5.0.0
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hive_generator: ^2.0.1
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build_runner: ^2.4.13
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/to/asset-from-package
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/to/font-from-package
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