---
title: "Legacy → Flutter Migration Comparison"
description: "Side-by-side comparison of legacy WPF architecture vs new Flutter system"
---
# Legacy → Flutter Migration Comparison
## Architecture Comparison
```mermaid
graph LR
subgraph "Legacy (WPF)"
L_HW["Hardware Keyboard
Serial + HID"] --> L_App["Copilot.App.exe
(WPF .NET 7)"]
L_App -->|"Native SDK
(TCP direct)"| L_Srv["Camera Servers
GeViScope / G-Core"]
L_App -->|"SignalR
(HTTPS/WSS)"| L_AS["AppServer
(ASP.NET Core)"]
L_AS --> L_DB["SQLite"]
end
subgraph "New (Flutter)"
N_HW["Hardware Keyboard
Serial + HID"] --> N_App["Flutter App
(Web/Desktop)"]
N_App -->|"REST HTTP
(localhost)"| N_Bridge["C# Bridges
(.NET 8)"]
N_Bridge -->|"Native SDK
(TCP)"| N_Srv["Camera Servers
GeViScope / G-Core"]
N_App -->|"WebSocket
(PRIMARY)"| N_Coord["PRIMARY Keyboard
(Coordination)"]
end
```
## Component Mapping
| Legacy (WPF) | New (Flutter) | Notes |
|---------------|---------------|-------|
| `Copilot.App.exe` | `copilot_keyboard` Flutter app | Full rewrite |
| `Copilot.Device.dll` | Web HID / Serial API | Browser APIs or native plugins |
| `Copilot.Drivers.GeViScope.dll` | GeViScope Bridge (:7720) | SDK stays in C#, exposed via REST |
| `Copilot.Drivers.GCore.dll` | G-Core Bridge (:7721) | SDK stays in C#, exposed via REST |
| `Copilot.Drivers.GeviSoft.dll` | GeViServer Bridge (:7710) | SDK stays in C#, exposed via REST |
| `Copilot.Drivers.Common.dll` | Bridge REST API contracts | Interfaces become HTTP endpoints |
| `Copilot.AppServer.exe` | PRIMARY keyboard + WebSocket hub | **No separate server** — runs on keyboard |
| `Copilot.AppServer.Database.dll` | In-memory state on PRIMARY | No SQLite needed |
| `Copilot.Common.Services.dll` | `BridgeService` + `StateService` | Dart services |
| SignalR Hub | WebSocket hub on PRIMARY | Simpler protocol |
| `IMovementController` | `POST /api/ptz/{action}` on bridge | REST instead of direct SDK |
| `ICameraServerDriver` | Bridge handles connection | App doesn't touch SDK |
| `ICentralServerDriver.CrossSwitch` | `POST /api/viewer/connect-live` | Via bridge REST |
## Key Architectural Differences
### 1. SDK Access Path
**Legacy:** App → Native SDK DLL → Camera Server (direct TCP)
```
Copilot.App → GeViScopeMovementController → GscPLCWrapper → TCP → Server
```
**New:** App → HTTP → C# Bridge → Native SDK → Camera Server
```
Flutter App → HTTP POST /api/ptz/pan → Bridge (.NET 8) → SDK → Server
```
**Why:** Flutter (especially web) cannot load native .NET DLLs. The C# bridges wrap the same SDKs behind a REST API.
### 2. Coordination Model
**Legacy:** Centralized AppServer (single point of coordination)
- All keyboards connect to one AppServer via SignalR
- AppServer manages locks, sequences, config, alarms
- AppServer failure = loss of coordination features
**New:** Distributed PRIMARY/STANDBY model
- Any keyboard can be PRIMARY (runs coordination logic)
- STANDBY monitors PRIMARY via heartbeat, auto-promotes after 6s
- No separate server hardware needed
- Critical operations (CrossSwitch, PTZ) work without PRIMARY
### 3. Configuration Management
**Legacy:** AppServer stores config → syncs to keyboards via SignalR
**New:** `servers.json` + `keyboards.json` + `crossswitch-rules.json` loaded from local files + PRIMARY sync
### 4. Alarm System
**Legacy:** AppServer → Camea API → SignalR → Keyboards
**New:** Each bridge can query alarms directly + periodic sync via PRIMARY
## Feature Parity Matrix
| Feature | Legacy Status | New Status | Priority |
|---------|--------------|------------|----------|
| CrossSwitch (camera → monitor) | Complete | Phase 1 | Critical |
| PTZ via joystick (Pan/Tilt/Zoom) | Complete | Phase 1 | Critical |
| Camera number entry (numpad) | Complete | Phase 1 | Critical |
| Camera lock (PTZ coordination) | Complete | Phase 2 | High |
| Prepositions (saved positions) | Complete | Phase 1 | High |
| Sequences (camera cycling) | Complete | Phase 3 | Medium |
| Function buttons (F1-F7) | Complete | Phase 1 | High |
| Playback (jog/shuttle) | Complete | Phase 3 | Medium |
| Alarm display | Complete | Phase 3 | Medium |
| Alarm history | Complete | Phase 3 | Low |
| Monitor wall segments | Complete | Phase 1 | High |
| Config sync from server | Complete | Phase 2 | Medium |
| Auto-update (firmware + app) | Complete | Phase 4 | Low |
| Service menu | Complete | Phase 4 | Low |
| Keyboard emulation (dev mode) | Complete | N/A (browser) | N/A |
## PTZ Speed Values: Compatible
The legacy app sends speed values **0-255** to the SDK. The new bridges should use the **same range** to maintain identical PTZ behavior. The zoom-proportional speed feature is provided by the camera/server infrastructure, not the app.
```
Legacy: Joystick HID (-255..+255) → PanRight(speed) → SDK → Server
New: Joystick HID (-255..+255) → POST /api/ptz/pan {speed} → Bridge → SDK → Server
```
Same speed values = same camera behavior.
## Risk Areas
1. **Joystick latency** — Legacy sends joystick events directly via in-process SDK call (~1ms). New path adds HTTP overhead (~5-20ms). Monitor for responsiveness.
2. **Lock coordination** — Legacy uses SignalR (battle-tested). New uses custom WebSocket protocol. Needs thorough testing.
3. **Sequence execution** — Legacy runs on AppServer (always-on). New runs on PRIMARY keyboard (could failover mid-sequence).
4. **Alarm reliability** — Legacy has Camea API integration on AppServer. New needs bridge-level alarm subscription.